Terrain panel

From Divinity Engine Wiki
Revision as of 14:03, 3 August 2017 by Kevin (talk | contribs) (Toolbars)
Jump to: navigation, search
Terrainpanel.png


Description

The terrain template panel provides an overview of all the terrains in the active level.
You can use this panel to create new terrains or edit existing ones.

Toolbars

TerrainToolbar.png

TerrainBottomToolbar.png

The toolbars (top and bottom)


  1. Save/Load
  2. Create new
  3. Track selection
  4. Text filter
  5. Terrain interaction modes (Default shortcuts for editing terrain cursor size: [ and ])
    1. Paint terrain
    2. Raise terrain
    3. Lower terrain
    4. Flatten terrain
    5. Smoothen terrain
    6. Create slopes
    7. Cut terrain
  6. Add/Remove terrain layer
  7. Move terrain layer up/down
  8. Replace selected terrain layer material with material resource currently selected in the Content browser
  9. Resize terrain

Terrains

Terrains.png

The terrains in the current level

Here you can see all terrains in the current level.
There is a context menu (right-click) available to copy name and/or GUID of a terrain in different formats to the clipboard

Terrain Layers

TerrainLayers.png

The available terrain layers.


Here you can see all available terrain materials you can currently paint with.

TerrainLayersPainted.png

3 painted layers on top of each other. Order defined through the terrain layer panel.


To paint a layer, select the paint mode and the layer you'd like to paint. The paint cursor size can be edited via the paint mode content menu (right-click) or via the keyboard shortcuts (default: [ and ]).