Difference between revisions of "Osiris/Shared/ProcCharacterMoveTo"

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m (Undo revision 3844 by Tinkerer (talk))
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* PROC '''ProcCharacterMoveTo'''(''(CHARACTERGUID)'''''_Char''',''(GUIDSTRING)'''''_Point''',''(INTEGER)'''''_Running''',''(STRING)'''''_Event''')
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* PROC '''ProcCharacterMoveTo'''(''(CHARACTERGUID)'''''_Char''', ''(GUIDSTRING)'''''_Point''', ''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
 
This is a wrapper around the '''CharacterMoveTo''' API call that takes care of interactions with various other behaviours. A.o.,
 
This is a wrapper around the '''CharacterMoveTo''' API call that takes care of interactions with various other behaviours. A.o.,
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* Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]]
 
* Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]]
 
   
 
   
[[Category:Osiris Shared Mod Helpers]]
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[[Category:Osiris Shared Mod Helpers|CharacterMoveTo]]

Revision as of 17:01, 19 December 2017

Full Definition(s)
  • PROC ProcCharacterMoveTo((CHARACTERGUID)_Char, (GUIDSTRING)_Point, (INTEGER)_Running, (STRING)_Event)
Description

This is a wrapper around the CharacterMoveTo API call that takes care of interactions with various other behaviours. A.o.,

  • It disables all dialogs while the character is moving.
  • It disables all reactions to crimes while the character is moving.
  • If the move is interrupted in one way or another, the character will resume moving after the interruption
Return Values
  • /
Notes
See Also