Difference between revisions of "Osiris/API/CharacterUseSkillAtPosition"

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(Created page with "===== Full Definition(s) ===== * call '''CharacterUseSkillAtPosition'''(''(CHARACTERGUID)'''''_Character''', ''(STRING)'''''_SkillID''', ''(REAL)'''''_X''', ''(REAL)'''''_Y'''...")
 
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* [[Osiris/API/ApplyStatus|ApplyStatus]]
 
* [[Osiris/API/ApplyStatus|ApplyStatus]]
 
* [[Osiris/API/CharacterAddSkill|CharacterAddSkill]]
 
* [[Osiris/API/CharacterAddSkill|CharacterAddSkill]]
* [[Osiris/API/CharacterUseSkillAtPosition|CharacterUseSkill]]
+
* [[Osiris/API/CharacterUseSkill|CharacterUseSkill]]
  
 
[[Category:Osiris Calls|CharacterUseSkillAtPosition]]
 
[[Category:Osiris Calls|CharacterUseSkillAtPosition]]

Revision as of 20:01, 6 July 2018

Full Definition(s)
  • call CharacterUseSkillAtPosition((CHARACTERGUID)_Character, (STRING)_SkillID, (REAL)_X, (REAL)_Y, (REAL)_Z, (INTEGER)_ForceResetCooldown, (INTEGER)_IgnoreHasSkill)
Description

Makes _Character cast/use the skill with stats ID _SkillID on the position specified by _X, _Y and _Z.

Notes
  • See CharacterUseSkill for more information on the parameters _ForceResetCooldown and _IgnoreHasSkill.
  • Unlike CharacterUseSkill this call did not receive the parameter IgnoreChecks with DOS2 Patch 5.
See Also