Difference between revisions of "My first: Adventure"

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(Necessary scripting)
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You'll quickly notice that these can become quite complex. But don't fret because we've got you covered!<br />
 
You'll quickly notice that these can become quite complex. But don't fret because we've got you covered!<br />
This basic version includes everything you need to get your adventure up and running: (sorry for now :( the script will be here in the next few days)<br />
+
This basic version includes everything you need to get your adventure up and running: ('''sorry for now :( the script will be here in the next few days''')<br />
 
You'll notice that after character creation, you'll get teleported to the [[Sandbox]]. This can be changed by editing the following lines:
 
You'll notice that after character creation, you'll get teleported to the [[Sandbox]]. This can be changed by editing the following lines:
  
 
[[File: CCTeleport.png | none]]
 
[[File: CCTeleport.png | none]]

Revision as of 12:33, 14 September 2017

For creating and publishing an adventure in The Divinity Engine 2, please read Working with projects

Below, we detail any extra requirements to get an adventure working in-game and how to check if it works as intended.

Necessary scripting

When you want your adventure to start off with the character creation screen, you need to initiate this with story scripting.
We recommend taking a look at the following scripts in Origins and GameMaster mods, to get a feel for how it works:

  • As well as

You'll quickly notice that these can become quite complex. But don't fret because we've got you covered!
This basic version includes everything you need to get your adventure up and running: (sorry for now :( the script will be here in the next few days)
You'll notice that after character creation, you'll get teleported to the Sandbox. This can be changed by editing the following lines:

CCTeleport.png