Difference between revisions of "AI Bound Editor"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
Line 3: Line 3:
  
 
== Opening the AI Bound Editor ==
 
== Opening the AI Bound Editor ==
[[File:AIBoundProperty.png|none|500px]]
+
[[File:AIBoundProperty.png|none]]
 
<sub>A dockpanel containing a [[Root template panel|Root Template Panel]] and a [[Sidebar|Sidebar Panel]] showing the location of the AI Bounds property</sub>
 
<sub>A dockpanel containing a [[Root template panel|Root Template Panel]] and a [[Sidebar|Sidebar Panel]] showing the location of the AI Bounds property</sub>
  
Line 14: Line 14:
  
 
== Using the AI Bound Editor ==
 
== Using the AI Bound Editor ==
[[File:AIBoundEditorStepByStep.png|none|500px]]
+
[[File:AIBoundEditorStepByStep.png|none|496px]]
 
<sub>Each component of the AI Grid Panel numbered</sub>
 
<sub>Each component of the AI Grid Panel numbered</sub>

Revision as of 11:03, 2 August 2017

AIBoundEditor.png

The AI Bound Editor

Opening the AI Bound Editor

AIBoundProperty.png

A dockpanel containing a Root Template Panel and a Sidebar Panel showing the location of the AI Bounds property


To open the AI Bound Editor to edit the bounds of a character or item:

  1. Open the Root Template Panel and select the root template of the character or item you want to edit
  2. Select and open the Sidebar Panel via View > SideBar or press <Ctrl + B>
  3. Select the "Bounds" property in the PropertyGrid and click the [..] button to the right


Using the AI Bound Editor

AIBoundEditorStepByStep.png

Each component of the AI Grid Panel numbered