Difference between revisions of "AllSpark effect editor"

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(Description)
(Description)
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More information on other topics can be found here:
 
More information on other topics can be found here:
*Photoshop: insert link to photoshop exporter*
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*3DsMax and Maya: insert link to max and maya exporter*
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*[[Stub|3DsMax and Maya]]
 
*[[Stub|Textures]]
 
*[[Stub|Textures]]
 
*[[Material editor|Material Editor]]
 
*[[Material editor|Material Editor]]

Revision as of 17:17, 13 September 2017

AllSpark Effect Editor.png


Description

In AllSpark Effect Editor you can create your own effects for all your needs, get creative and make your mod look faaaaaaaantastic! A good understanding of combining textures, shaders and meshes will get a long way in making amazing effects that will leave people stunned, mesmerized, drooling over there keybords and above all, to make them believe in what they see.


More information on other topics can be found here:

The effect editor is split in 2 windows, the effect previewer and the editor part.


Effect previewer panel


Effect editor panel


Tips

- Less is more: Dont over do it, try to find a balance in what your trying to show (big, medium and small particles). A good effect does not cover everything, but supports what is being told or shown by other means, for example animations or sound or even other ways. Think of it as something with it's own little story that has a start, middle and an end.