Difference between revisions of "Osiris/Shared/DB Dialogs"

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m (ProcRemoveAllDialogEntriesForSpeaker reference)
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===== Notes =====
 
===== Notes =====
 
* This is the default way to assign a dialog to a character.
 
* This is the default way to assign a dialog to a character.
 +
* If any of the specified NPCs is not available (e.g. dead), the dialog will not start (even if some of them are available).
 
* Defining such a database will call '''SetHasDialog''' to enable dialog requests for all involved NPCs.
 
* Defining such a database will call '''SetHasDialog''' to enable dialog requests for all involved NPCs.
 +
* Removing '''DB_Dialogs()''' entries again must be done via [[Osiris/Shared/ProcRemoveAllDialogEntriesForSpeaker|ProcRemoveAllDialogEntriesForSpeaker]]. Simply undefining the '''DB_Dialogs()''' entry is not sufficient.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/DialogStartRequested|DialogStartRequested]]
 
* [[Osiris/API/DialogStartRequested|DialogStartRequested]]
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* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]]
 
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]]
 
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested_AfterGenerics|PROC_GLOBAL_DialogStartRequested_AfterGenerics]]
 
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested_AfterGenerics|PROC_GLOBAL_DialogStartRequested_AfterGenerics]]
 +
* Helper [[Osiris/Shared/ProcRemoveAllDialogEntriesForSpeaker|ProcRemoveAllDialogEntriesForSpeaker]]
 
   
 
   
 
[[Category:Osiris Shared Mod Helpers]]
 
[[Category:Osiris Shared Mod Helpers]]

Revision as of 17:12, 9 September 2017

Full Definition(s)
  • DB_Dialogs((GUIDSTRING)_Npc,(STRING)_Dialog)
  • DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(STRING)_Dialog)
  • DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(STRING)_Dialog)
  • DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(GUIDSTRING)_Npc4,(STRING)_Dialog)
Description

Defines that the dialog with the name _Dialog should be started when a DialogRequestStarted event is fired, with the specified NPCs as participants (in addition to the player that initiated the request; the player will be the last speaker).

Notes
  • This is the default way to assign a dialog to a character.
  • If any of the specified NPCs is not available (e.g. dead), the dialog will not start (even if some of them are available).
  • Defining such a database will call SetHasDialog to enable dialog requests for all involved NPCs.
  • Removing DB_Dialogs() entries again must be done via ProcRemoveAllDialogEntriesForSpeaker. Simply undefining the DB_Dialogs() entry is not sufficient.
See Also